The Demon King rules over all demons, and using his immense power, put the human race through 1,000 years of oppression. Thus, the human's era has ended and the demon's era has begun. Lucifer has inherited the title of Demon King passed down from his father. However, rather than fight the humans, he much rather just get along with them. Not only that, he becomes sick at the sight of blood. Since all the humans knew where the Demon King's castle was, he was constantly trying to be killed by assassins. So he decided to leave the caste and live out in the wilderness where humans couldn't find him... or so he thought. Since every man with power has been defeated by him, the humans sent a girl to defeat him. How will Lucifer deal with this beauty sent to destroy him?
"Become one of my own, Yuusha!" "I refuse!' After a long and treacherous journey, our Hero finally arrives at the Dark Lady’s castle only to find himself being asked for help. The Hero explains how the war that the demons have brought upon the humans have killed thousands and put more in misery. The queen of demons however argues that this war has made the human society band together as one and showed empirical evidence how it has increased population, increased production, boosted economy and improved society overall. Furthermore, she explains to the Hero that ending this war will result in a civil war that will produce more bloodshed than there ever was. The Hero, convinced that the only way to bring peace, relatively speaking, is to join forces with the Dark Lady, agrees to help with her plans!
After a long and treacherous journey, our Hero finally arrives at the Dark Lady’s castle only to find himself being asked for help. The Hero explains how the war that the demons have brought upon the humans have killed thousands and put more in misery. The queen of demons however argues that this war has made the human society band together as one and showed empirical evidence how it has increased population, increased production, boosted economy and improved society overall. Furthermore, she explains to the Hero that ending this war will result in a civil war that will produce more bloodshed than there ever was. The Hero, convinced that the only way to bring peace, relatively speaking, is to join forces with the Dark Lady, agrees to help with her plans!
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The Age of Adventures that started when the Gates opened. The Age of when everything fell apart, filled with desperation, anguish, and misery. And… The Age of when everyone gave up trying to fight back. In that Age, there was only one Explorer who fought to the very end. “You’re the only one left. The Last Explorer, Elpam.” In that moment, the Explorer’s history came to an end, as he returned to the start of the story.
‘Mapping’. For his 15th birthday, Note is gifted this inferior version of the skills ‘World Map’ and ‘Area Map’. In other words, a trash skill. Soon after, Note’s childhood friend obtains extremely powerful skills and due to his self-loathing, reluctantly decides to part ways. Having driven away the childhood friend he secretly had feelings for, he lives his days in misery while trying to earn a daily income through adventuring. “…We need that skill of yours.” However, his life changes when a young man named Jin approaches him. This is a story of a boy named Note, who—with no cheats or skills of his own—joins a party full of the strongest cheat-like skills and sweats, fights, and struggles his way to dungeon domination. A story of that kind of growth.
Young Kai has been passionately idolizing Ginta ever since his heroic battle in the War Games of six years ago. Since then, ARMs have become a common thing, Guardians especially! Kai himself doesn't have one though, and dreams big of being able to get an ARM like Ginta's! When his caretaker, the old ARM-smith that took him in after his parents' deaths, sends him out on an errand, he is attacked by a bandit from "chess"! In his escape attempt, he finds more than he bargained for when he comes across Babbo! But, now with Babbo's awakening, the fake ARMs are going out of control! Is it Kai's turn to save MARHeaven following in his hero's footsteps?
Mara, often short for Mara-Papiyas, is the lord of the sixth heaven of the Desire Realm and the head of gods in Mount Meru. It is said that if a man could reach beyond the sixth heaven, he will then overcome all kinds of desires and delusions to go on the path to enlightenment. So there is only a line between the Buddha and the devil!
In the far off the future, man has lived for his own selfish, personal gain. Ignoring the demands of God, mankind is brutally punished by from the skies during an event known as "The Calamity". With half of humanity eradicated, clans of males and females soon rise and become separatist. The male led kingdom of Zod fight tirelessly against the kingdom of Halwatat - a misandrist matriarchy where men are deemed both inferior and bringers of every form of destruction. Maraya, a warrior princess and soon to be queen of Halwatat, is banished from her kingdom due to the machinations of her rival Deborah after a misunderstanding. Will Maraya be received back into her kingdom? Or will she find out the true meaning behind "The Calamity"?
Lee Sehwa had grown used to the daily taunts—Sakura, Hongdan, sometimes Samwol—but the disrespect still stung. No one listened when he told them to stop calling him those names; after all, who respects a debtor or a drug dealer? Yet, Sehwa refused to let them see him break, insisting over and over: his name was Lee Sehwa. Living in the outskirts, Sehwa dreamed of paying off his crushing debt and moving to the inner city. But everything changes when he crosses paths with Director Ki Taejeong, who is cold and sharp-tongued. Despite their turbulent start, the two grow closer in a world defined by power struggles and regret, forging a complicated love that neither saw coming.
From etc: “Things that should not be touched by humans somehow find their way into this world. That’s why you should never, ever touch anything that is foreign.” Follow the adventures of March, a Syste Behard, who hunts ils– evil creatures that lurk in fascinating objects. Among the quiet villages and towns of 18th century Europe, demons known as the Ill hide within the most beautiful works of art, sparked to life by the torment of their creators. Attracted by their jewel-like allure, the unwary find themselves possessed by the Ill and driven to horrific acts of violence. Only the hunters of the Ciste Vihad can dispel the Ill.March is one such hunter, tracking the Ill from town to town to find the antiques that contain the demons before they can possess anyone. If the worst has come to pass, March's full powers are unleashed to battle the fiendish Ill. Born of tragedy, the artifacts all have their own tales to tell, as do each of their victims. But March's story may be the most tragic of all.
Ginta Toramizu is a 14-year-old kid who doesn't have a lot going for him: he's near-sighted, doesn't do well in school, sucks at sports, and to top it off--he's short! But Ginta is a dreamer and has had the same dream 102 times, always in the same fantasy world, where he is a hero blessed with all the abilities he lacks in real life. Then one day a supernatural figure appears at Ginta's school and summons him to a mysterious and exciting new world! In this strange universe filled with magic and wonder, he is strong, tough, agile--and he can see without his glasses! Thus, Ginta begins a mystical quest in search of the magical items known as "ÄRMS," one of which may have the power to send him home. Joining him on this epic journey are his companion Jack and the valuable living, talking, mustachioed iron-ball weapon known as "Babbo," which everyone wants but, it seems, only Ginta can possess!