During her teenage years, Satomi Azusa was a celebrated gravure idol and an exceptionally talented baseball player. Despite her skills, she was not allowed to join her school's team due to her gender. Her father, who happened to be the team's coach, devised a plan to fulfill his daughter's dream. He enlisted Azusa's childhood friend, Hirayama Keita, to take her place on the team. Though Keita lacked any particular talent, he resembled Azusa so much that even their parents couldn't tell them apart with her dressed in a wig and girl's clothing. Keita willingly agreed to the charade and became successful, even attracting interest from professional baseball teams. However, the risk of being exposed hung over them. How long can they keep up this masquerade before they're caught? And what will be the consequences when the truth is inevitably revealed? Interestingly, the first three chapters were featured in Short Program 3.
What if all the nursery rhymes you heard as a child were real - and more importantly, what if they were all out to kill you?
Tired of her exhausting, thankless office work, Midorihara Mitsuha, a corporate slave, decided to quit and pursue her hobby: Making videos. She aims to bring happiness to everyone around the world with her ASMR contents, but it seems to have a different result than she'd imagined...
The story revolves around a geeky guy and his tsundere girlfriend in a 4koma format. Through conversations and gaming sessions, the couple gradually develops a closer bond. Additionally, there is an added chapter called "Houkago Replay".
“Shall we, go on an adventure like in the old days?” Although he was an orphan, Roge trained hard and became known as the “Sage.” His beloved student, Liliane, suddenyly came to visit him. “Roge-sensei… I… have been expelled.” Liliane has been employed as a royal court mage, but after being exhausted by the harsh working environment and shady human relationships, she was fired without being told why. In an attempt to heal her exhausted heart, Roge invites her on an adventure to relieve her heartbreak. “Sensei, I want to travel with you, to relive those bright days once again!” And so begins a slow-pace journey, following the paths they once travelled together, but the two, who are both too talented for their own good, end up leaving legends behind in every place they went…
In the year U.C. 0079, as the One Year War draws to a close. Major Wolfgang leads the Principality of Zeon squadron "Hunter of Black Clothes" on atmospheric patrols. The squad is named after Wolfgang's black Zaku. The Federation fears them as "GM Hunters". When Wolfgang enters combat with a GM squadron fatefully close to the atmosphere.The hidden war of an ace Zeon Pilot.
When Kanau was a little girl, her father believed she would grow up and marry someone, leaving him behind. He absentlymindedly wished that his daughter would remain little forever and so, at the age of 23, Kanau still has the body of a primary schooler. However, a robot left behind by her father tells her of the 6 caramel dice, which, if gathered, would grant the holder any one wish.
A princess who holds a piece of a legendary treasure map known as the "Stone of the Sea" willingly joins a famous pirate in order to avoid becoming the twelfth wife of a 72 year old king... (~from manga-mania)
There are dangerous monsters called D's, lurking in the shadows of the world. A D mimics its victim's form exactly, allowing it to kill its victim and take its place. Kei, a normal high school kid, learns of these creatures when one of them targets his childhood friend Hinata. In his effort to protect Hinata, Kei finds himself being dragged into the affairs of Othello, an organization formed to bring about the extinction of these creatures. (from mangahelpers)
Golden Future Cup Oneshot.Crimes committed by "Kaijin," superhumans produced by technology, are on the rise in Tokyo. Shibasaki Ken and Momoyama Reiji are assigned to work together to solve a recent serial killer case. In some ways they complement each other nicely: Shibasaki is an expert tracker, and Reiji is an expert at combat. Their personalities, however, do not mesh at all. Shibasaki would rather skip work to flirt with girls, while Reiji is violently overzealous about his job. Will they be able to work together to solve the crime before more lives are claimed?
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“That’s why… as of today, you’re out of the party.“ Forty years have passed since dungeons began appearing across the world. Keiichiro, a member of an elite S-rank adventurer party, is suddenly expelled by his childhood friend for being “too weak.“ His job, Trapper, is seen as useless—after all, it lacks any offensive abilities. Stripped of his future as an adventurer, Keiichiro sinks into despair—until he encounters a mysterious girl who grants him a unique skill. The skill, Arrow, shatters the limitations of a Trapper, transforming him into an unstoppable force. Determined to reclaim his place as an adventurer, Keiichiro embarks on a journey to become the strongest!