From Animenewsnetwork: Bushidou Sixteen centers around two female competitors of another Japanese tradition, kendou (sword-fighting). Kaori is an accomplished kendou practitioner, but she finds herself facing an unexpected opponent in Sanae, a superficially weaker fighter who bests Kaori in a bout.
Kirara Fantasia is a free-to-play fantasy role-playing game developed by Dremcom and Meteorise and published by Houbunsha.<br>The game crosses over characters from various manga series published in Houbunsha's Manga Time Kirara family of magazines.<br>For the game there is a manga that was published on the original page.
Includes: She Got Off the Bus at the Peninsula: Mitsuko Kunizaki has inherited a small grocery store from her grandmother. Being a single mother to a little boy, she intends to close it down and move on with life. However, in the solitary store that sits next to the last bus stop at the tip of a peninsula lie some long-buried memories that slowly reemerge as Mitsuko arrives at what used to be her home—memories of a lonesome childhood and of people who came to the peninsula to end their lives. The Labyrinth Cat: Residents who have just moved in are always lost in this complex apartment. However, there is one little feline that will help them get back to their apartment house. Bio Luminescence (created under the pen-name Soyogo Shima) Also includes two Mushishi stories set in modern day Japan and with different characters than the long running series.
Chronicles the events leading up to the development and eventual downfall of the Hikari Club.
Mori, a cheerful playboy in his sixth year of college, has just fallen in love with a high school girl named Hoshi. From that starting point, Mizu no Iro Gin no Tsuki portrays the relationships among Mori's friends and acquaintances. Note: Vo 1 contains work originally published in 1998-2000, which was previously collected into a 2000 tankoubon entitled Mizu to Gin. Vol 2 contains work published in 2005-2006.
There's a special notebook which allows you to have sex with any women if you see their panties. If the notebook is real, the one who obtains it can seduce any women that he wants...!
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π is an innocently positive older sister who loves to hum rap tunes and Makki is an introverted and perpetually book-reading younger brother. They possess eternal life and spend their never-ending days on a planet where all mankind has been wiped out long ago. Using a simple yet impactful drawing style, the author portrays the everyday life of these immortal siblings and their impossible journey of exploration of what it means to live.
Like gods, doctors hold the lives of their patients in the palms of their hand. When doctors go bad who will stand up to them when the law is powerless? E.D.D is the fabled agency that works to rid society of these crooked men. When Dr. Kasahara meets his untimely termination from his hospital he is recruited to the ranks of this mysterious agency. Join Kasahara and Kojima as they Eliminate Dangerous Doctors.
When the housekeeping robot Caret shows up unannounced at his front door, college student Ikeda learns he has been randomly selected to participate in her creator's “Life Improvement Project.” Although He agrees to let Caret live with him based on her appearance alone, He quickly learns the truth — She can't be bothered to do any housework at all! <br>This is the daily life of a stubborn robot who can't do chores and her pervert roommate.
The band of heroes banishes the Darkness and brings peace to the world, but...
From MangaHelpers: Few people are born to rule, while most others are born to be ruled. Kakoin Seichiro is from the latter group of people, yet he's able to attend Keiho College, a prestigious school where only the wealthy can attend and the students are those who will eventually run the country. Seichiro does this by putting up a façade that gives off the impression that he belongs in this circle and using his great intellect to manipulate people through the use of human psychology. He despises those around him for being born into a gifted situation unlike himself and will use anybody as a stepping stone to make his way up the social ladder. One day, Seichiro is introduced to Shinmei Tamami, a teenage girl from an incredibly wealthy and powerful family, through being her tutor and discovers that, somehow, she possesses the power to materialize objects. Realizing that this will be his ticket to his dream, he tries to understand and manipulate Tamami’s incredible power.