Sword Magic, where a sword is manipulated using magic to freely fly in the air, cutting down enemies. Ardis is a user of this new magic art that has never been seen before throughout the entirety of the history of magic. As a mercenary, he undertakes various requests in return for remuneration, including subjugations, escorts and investigations.
Our protagonist is a college student who enjoys playing as the evil-aligned faction Arachnea in her favorite real-time strategy game. One day, she finds herself in a world similar to the one in the game; additionally, her body is now that of a fourteen-year-old girl. While things are a bit different from how they were in the game, one element has remained the same: she is the leader of the Arachnea. The insects under her control, collectively known as the Swarm, praise her and implore her to lead them to victory. In order to survive, she raises her Swarm and forms friendly relations with the elves of the neighboring forest. But after a slaver traveling through the forest murders one of her Swarm and the nearby kingdom's knights burn down the elven village and massacre its people, she prepares to launch her counterattacks in the name of revenge. However, revenge is merely a pretense for attacking the countries of this world. Her command is masterful and severe, as one who has played the game in real life...
Itsukihime was a shrine maiden living in the mountain village of Kadono during the Edo period. Jinta, her guardian, encountered a mysterious demon while on a forest mission to defeat it. The story spans centuries, from the Edo period to the Heisei era, and follows a demon-man on his journey through time as he ponders the weight of wielding a sword in this epic Japanese fantasy tale.
In ancient Japan's Warring States era, a Samurai general named Daigo Kagemitsu makes a pact with 48 demons. In exchange for complete dominion over the country, he promises to give them his unborn child's limbs. Once the child is born, Daigo commands him to be disposed of in the river, thinking that he'll die. But a kind-hearted sage rescues the baby and gives him prosthetics. As the boy grows up and becomes Hyakkimaru, he gains control over the demons who took his limbs, ultimately allowing him to reclaim them. Along the way, he saves an adolescent pickpocket named Dororo from a group of thugs, and both embark on a journey to locate and defeat the demons. However, their path is rife with supernatural beings and apparitions.
Mahoujin Guruguru targets a mature young audience and incorporates sporadic blunt humor and subtle references that could potentially shock Western parents. It is a spoof of initial role-playing games, particularly the turn-based ones like Final Fantasy. The voiceover artist replaces character dialogue with a spoken narrative common in such games, which constitutes one of the comedic aspects of the show. Frequently, RPG-style information boxes are showcased on the screen, supplemented by narration in the established RPG format. Nike and Kukuri, the lead protagonists' ultimate aim, is to overthrow Giri, the leader of the dark forces.
Shotaro Isinomori, a renowned Japanese comic book artist, created and illustrated this comic. It was initially serialized in Nintendo Power Magazine, comprising 12 installments ranging from January 1992 (Volume 32) to December 1992, and later published as a book in 1993. While it mostly traces the narrative of ALttP, some exclusive features were added to "amplify the dramatic pace and generate an element of astonishment."
In a distant era, humankind has regressed and now dwells in dispersed, minuscule communities. In addition to their day-to-day existence, individuals possess a mental prowess dubbed "Juryoku," which allows them to manifest their mental imagery. In the absence of contemporary technology, this aptitude has become a paramount source of energy. One day, Saki, a young maiden, and her fellow companions happen upon a diminutive archival robot on the fringes of their town. Its recordings disclose the antiquated history of humanity, including the genesis of Juryoku, which instigated a world war between psychics and non-psychics. Eventually, the psychics emerged victorious, leading to their oppressive power. After uncovering this confidential information, the grown-ups in their village deprive the youngsters of their Juryoku abilities and banish them. Fleeing to the sanctuary of a nearby forest, the troop comes across a colossal, hairless, two-legged mouse, referred to as a "Bakenezumi," and allies themselves with the animal in their continued conflict against a formidable adversary.
The Japanese name Saiyukiden Daienoh has been attributed to Katsuya Terada's manga, "Legend of the Journey to the West: The Great Monkey King," which is based on the sixteenth century Chinese novel, Xi You Yi, from which Terada drew inspiration.
In the modern era, a young man passed away, but was reborn in another world as "Eldo." Coincidentally, this world resembled the virtual reality game he had played before his death. Though he began as a level 1 adventurer, Eldo possessed knowledge of the world's basic skills, allowing him to flourish. His familiarity with the world's mechanics came from his previous experience and understanding of its data. With this advantage, will his reincarnation be the key to his strength?